The Sixth Man

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The Sixth Man

Yesterday I met and added a new member to the Star Frog Project. Let’s call him the Level Designer. All in all it went well, although I did discover that you can apparently cobble together something that plays like my engine in about 2 hours on Game Maker, but controls like ass. In any event he immediately wanted to know all the cool things the engine was capable of doing. “Ladders?” he asked,
“Nope.” I replied.
“Crates? Pushing boxes?”
“If you want to script them.”
“Swinging ropes?”
“If you can figure out how to calculate a position on an arc and script it.”
…and so on. I feel most confident since he seemed to have a quick grasp of how the Blitz Basic code works, which is good. Previously I had this fear of doing all of the scripting on the project, again. Now, not so much, which makes me feel better. One less thing to do, so I can focus on the Code and making sure that everybody plays nice.

So, for those of you keeping track at home, that’s 1 Producer/Lead Designer (me), 1 Art Director/Animator, 1 Background/Concept Artist, 1 Tester, 1 Programmer and now, 1 Level Designer. I’ll have to add a 7th shortly, but for now, we’ll see how this goes.

-Yesterday I was struck with a concept, I am part of something great. I mean, it started small and grew into something different, something better while I wasn’t paying attention. It seems that the people involved understand what the project is all about – making the game to show that we can. Further it seems, they see something going on here that makes them want to be a part of it. I find myself at the center, but I get the impression that if I had a plane engine fall on me or something the work would continue without me. That’s a good feeling.