Star Frog Games

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Carta Mundi

Oh yeah. Hells to the yeah. Yep, I know that last thing bordered quite precariously to being “douchey” but I honestly don’t care. The Map works. The import function into Paper Zeppelin works. I can build (and have!) an entire Paper Zeppelin level using Open Office. It’s pretty damn awesome, and was the trickiest bit…
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…and Boom Goes the Dynamite

Rockets works now. First though let’s back things up just a moment and let’s review a conversation that I recently had with my computer.“Alright computer, I have explosions and rockets. Everything looks okay jah?”“Yep.”“Cool. So let’s run this thing and…where are the rockets?”“I made them. Didn’t you see them?”“Nope.”“Look harder.”“Fine you rotten thing. I made…
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Rocket Man

Turrets are done now. Do they work perfectly? Not quite. But here’s the thing and here’s why they are now emblazoned orange on the done list, they’re working. Also, it occurred to me that the sprites that I have aren’t going to be the sprites that Paper Zeppelin will ship with, so there’s not a…
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300

Wowsa. It’s taken several years, but this is the 300th post. I’ve taken to reading some of the old posts, including the one marked 200 from almost 2 years ago. The Lost Weekend seemed to just devour time and the posts with it. The project is different than the last post, and me along with…
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Fun with Turrets

If you’d look over yonder ==> at the Big List for Paper Zeppelin, you’ll notice that the Turrets aren’t all orange yet, mostly because they aren’t done. Oh they work all right. They shoot bullets at the player just like the Flying Fortress type enemies do and they are hard-ish to kill on account of…
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The Decider of Things

Yeah, let’s take a break today from our normally scheduled programming chat to consider some design stuff today. I did have some trickiness making my new shooting mechanic work better, but that mostly has to do with the fact that I can’t remember what I named stuff. Either way, now the Fortress type enemies no…
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Hard Cast

As weird as it may sound, all of that somewhat esoteric math that I previously talked about was somewhat tricky to actually implement. First I had the issue of looking around for the command that let’s me figure out the square root of something (an important bit of the Pythagorean Principal), and then I ran…
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Chasing Butterflies

I’ve been busy recently. Not really doing much other than this new project that I’ve been assigned. Since the nature of the project is somewhat hush with a little more hush involved, I’m not exactly sure what or how much I can talk about it. So, I’ll not mention the why, or the how right…
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Target Acquired

If you were pondering what I’m pondering (other than wondering if, provided the shrimp was giant enough, you could ride it) then target locking has been on your mind. Well, maybe if you were in the process of creating a shooter wherein no fewer (but not exactly more) than 2 different enemies shot at you…
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Crashing With The Possibility of Burning

So now the fighters are all done. Yesterday they had the problem of shooting which I call, not altogether affectionately, the Bullet Hose. Basically the little dudes want to shoot every single cycle the game goes through, which means that their little guns shoot 60 times…per second. It looks like a laser almost. A stupid,…
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Can’t Fight the Fever

Eventually, the titles and how I open these things will get better. Or they’ll start off even worse than they already do, almost like I do this crap on purpose. I mean, it’s not like I’m writing an essay here, so the format can go right out the window.I’ll get to the title in a…
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