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8-8-07

I’ve added the Death() function so Zero isn’t immortal anymore. Now it keeps track of what happens when you lose all of your HP or otherwise get made dead. I also figured out a cute way to set up a Checkpoint that the character gets reset to when they do die. So now I can…
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8-9-07

Smallish update, did a quick correction of the Akuma attacks so they line up better with each other. Stop the floating punches and kicks. Woot. Eventually there will be real animations (done by a real animator) and I can fix these things with an email instead of some minutes in PSP. *sigh* Since I was…
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8-8-07

Die Akuma, Die! Now when lethal damage is done to an Enemy it makes them fall down all dead and lay there. Eventually there will be a cute animation instead of a “Blarg I am Ded” lie there body. I also set up a way to make a dead body not just lay around when…
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Previous Posts

Okay, so I said I was going to post the old stuff, so I am. What I’ve decided to do is post them and have the title be the date, starting with the earliest. So yeah.-Random note. E3 is going on right now. It sucks, completely. Once upon a time it was a massive geekfest…
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