Author: Eric
Eric

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Falling Up

Did some playtesting recently, or rather, I had some playtesting done and I came to a couple of conclusions. First of all, Paper Zeppelin is kind of difficult. I watched my tester get killed no fewer than 5 times before they got the whole dodging while firing thing down. Second, the Turret Enemies are too…
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Smoke and Mirrors

Let’s start this off properly, although “properly” precludes any kind of irony laced drama regarding the last post. I won. It doesn’t surprise me given the record of my brain versus, well, most things, but I feel good about it anyway. Yes yes, I am fully aware that talking about the intellectual machismo that my…
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Double Tap

Again, so much time and so little things to do. Ah, wait, I got that wrong…and not on purpose. Cripes I’m tired. Reverse that, switching the “time” and “things” parts of the first sentence and…it still doesn’t make sense. Let’s assume that you know what I’m talking about and move forward from there.Right then, been…
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Shiny Little Pieces

Lots of stuff done recently, but no time to write about it. Let’s start with the easy stuff. Wrecks work now. So when things crash they explode and create fire and debris particles (from the particle generator!) then create a smoking hulk of a thing that continues to smoke and burn like so many doomed…
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Level Up

Principal Coding is done. That’s right. I said it, the principal coding is all done. The different classes and objects and the level system works. The game, fundamentally…works now. Of course The Thief’s Tale worked for a damn long time while I was still working on it, but now I can move along to the…
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More of a Particular Kind of Fun

Particles. Again with the particles. On the one hand, I am spending 2 days now working with particles, which given there importance in the project seems kind of small. On the other, the more things I can do procedurally, then the fewer things I end up having to animate. So a couple hours may save…
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A Particular Kind of Fun

Man, it is so bloody late right now. 2:37 (37!) according to the clock in the corner of the screen. But it’s been a very productive couple of hours. I’ll start with the somewhat boring stuff, and then get to the titles.As of now, Paper Zeppelin is pretty tight from a memory usage standpoint. I…
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Resolution Resolution

I’ve been doing a surprising amount of thinking about time and the length of things recently, mostly because when driving for 7+ hours the mind winders a bit. Occasionally it wanders into Mathemagic Land. But since I am building a shooter after all, math and me have become pretty good friends. What I was thinking…
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A House of Cards

The title of the day was almost something about a fax and then I realized that almost nobody uses a fax machine. Further anybody that reads the development diary of an indie game probably thinks that a fax machine falls into the same category as a wax tablet or something made out of papyrus. So…
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Phone Home

I’ve spent the last couple of days playing the role of digital marriage counselor, doing my best to get the different parts of the Paper Zeppelin code to sit down and chat. The issue is that the specific objects that I want to talk about, don’t really exist in the code.I’ll explain. On a basic…
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Three Sixty and No More

Okie dokie then. Wait, no, let’s think of something less lame than “Okie dokie” to start on of these things. Almost anything really will work. Let’s try this instead. So I got more thing to work today. On tap for today was getting the Bomb type finished off. I ran into a kind of weird…
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