Month: April 2011

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A House of Cards

The title of the day was almost something about a fax and then I realized that almost nobody uses a fax machine. Further anybody that reads the development diary of an indie game probably thinks that a fax machine falls into the same category as a wax tablet or something made out of papyrus. So…
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Phone Home

I’ve spent the last couple of days playing the role of digital marriage counselor, doing my best to get the different parts of the Paper Zeppelin code to sit down and chat. The issue is that the specific objects that I want to talk about, don’t really exist in the code.I’ll explain. On a basic…
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Three Sixty and No More

Okie dokie then. Wait, no, let’s think of something less lame than “Okie dokie” to start on of these things. Almost anything really will work. Let’s try this instead. So I got more thing to work today. On tap for today was getting the Bomb type finished off. I ran into a kind of weird…
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Carta Mundi

Oh yeah. Hells to the yeah. Yep, I know that last thing bordered quite precariously to being “douchey” but I honestly don’t care. The Map works. The import function into Paper Zeppelin works. I can build (and have!) an entire Paper Zeppelin level using Open Office. It’s pretty damn awesome, and was the trickiest bit…
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…and Boom Goes the Dynamite

Rockets works now. First though let’s back things up just a moment and let’s review a conversation that I recently had with my computer.“Alright computer, I have explosions and rockets. Everything looks okay jah?”“Yep.”“Cool. So let’s run this thing and…where are the rockets?”“I made them. Didn’t you see them?”“Nope.”“Look harder.”“Fine you rotten thing. I made…
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Rocket Man

Turrets are done now. Do they work perfectly? Not quite. But here’s the thing and here’s why they are now emblazoned orange on the done list, they’re working. Also, it occurred to me that the sprites that I have aren’t going to be the sprites that Paper Zeppelin will ship with, so there’s not a…
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300

Wowsa. It’s taken several years, but this is the 300th post. I’ve taken to reading some of the old posts, including the one marked 200 from almost 2 years ago. The Lost Weekend seemed to just devour time and the posts with it. The project is different than the last post, and me along with…
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Fun with Turrets

If you’d look over yonder ==> at the Big List for Paper Zeppelin, you’ll notice that the Turrets aren’t all orange yet, mostly because they aren’t done. Oh they work all right. They shoot bullets at the player just like the Flying Fortress type enemies do and they are hard-ish to kill on account of…
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The Decider of Things

Yeah, let’s take a break today from our normally scheduled programming chat to consider some design stuff today. I did have some trickiness making my new shooting mechanic work better, but that mostly has to do with the fact that I can’t remember what I named stuff. Either way, now the Fortress type enemies no…
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