Month: March 2011

Created with Sketch.

Hard Cast

As weird as it may sound, all of that somewhat esoteric math that I previously talked about was somewhat tricky to actually implement. First I had the issue of looking around for the command that let’s me figure out the square root of something (an important bit of the Pythagorean Principal), and then I ran…
Read more

Chasing Butterflies

I’ve been busy recently. Not really doing much other than this new project that I’ve been assigned. Since the nature of the project is somewhat hush with a little more hush involved, I’m not exactly sure what or how much I can talk about it. So, I’ll not mention the why, or the how right…
Read more

Target Acquired

If you were pondering what I’m pondering (other than wondering if, provided the shrimp was giant enough, you could ride it) then target locking has been on your mind. Well, maybe if you were in the process of creating a shooter wherein no fewer (but not exactly more) than 2 different enemies shot at you…
Read more

Crashing With The Possibility of Burning

So now the fighters are all done. Yesterday they had the problem of shooting which I call, not altogether affectionately, the Bullet Hose. Basically the little dudes want to shoot every single cycle the game goes through, which means that their little guns shoot 60 times…per second. It looks like a laser almost. A stupid,…
Read more

Can’t Fight the Fever

Eventually, the titles and how I open these things will get better. Or they’ll start off even worse than they already do, almost like I do this crap on purpose. I mean, it’s not like I’m writing an essay here, so the format can go right out the window.I’ll get to the title in a…
Read more

Return to Sender

Damn it feels good to be working again. It seems that not only has my time away from this finally come to an end, but my time as a social pariah has also. It’s been a pretty good week really. Good to be here writing this, about this. If I had a horse to ride,…
Read more

Collision Course

I got collision to work in Paper Zeppelin yesterday, and now when you crash your little dude into the ground it does something. It’s kind of cute and it works like I thought it would. Also, I got ground to work, which brought up some interesting things. First of all, making the ground tiles 100…
Read more

PZ Like Sunday Morning

The Big List is together for Paper Zeppelin, and at first blush it seems like a lot. I’ve made the mistake before of saying something to the effect of, “No problem. I can get this done in like an hour,” so I’m not going to let the size of the thing seem like it’s not…
Read more

Back in the Saddle

Damn it feels good to be back and working again. I had almost forgotten after so long how downright awesome it can be, on a minute to minute basis, to be in the process of putting together a video game. Even the extra surrounding crap takes on a weird kind of joy, since I know…
Read more

The Wastes

Today is a funny kind of day. A sad kind of day really, but more because it’s less funny in a “Ha Ha” sense and more funny in an off putting way with a kind of underlying anger at myself. It has to do with why this particular diary has so many missing entries. You…
Read more

The Lost Weekend

It’s been a while since I typed anything onto these pages. I spent a part of yesterday re-reading chunks of my own diary, and the writing seemed foreign somehow. The jokes funny again because I had forgotten that I wrote them. It’s been far too long. In case you’re curious (I say to all the…
Read more