Month: December 2009

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Free Radical

I was doing some thinking recently. I was thinking about my current job and how, in my free time on the side, my engagement in freelance writing – which by the way proves that my words have no value without context, but I digress. I got to thinking about the next project that I want…
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A Controlling Interest

I believe that I had previously mentioned that once I had a gamepad working it would be a “Rockstar Moment,” and now that I’m looking at it, I’m let down. What I had thought should have taken me an hour or so, took me two last night and it still isn’t done yet. The issue,…
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Alchemist

It’s that time of year again. The time after IGF where I have about zero stress and get to indulge my more esoteric wants and needs. So I thought I would put down, in some kind of concrete fashion, my thoughts on the basic tenets of Game Design.You see, my basic field of reference is…
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With This Ring I Thee Kill

No game development news really today. Other than continued work towards the port is on hold for a few weeks. Instead, my XBOX died. It caught a case of the infamous red ring and is now boxed up for UPS. Of course, having a non-working console is nothing new to me really. I once had…
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Traveling Without Moving

C# University keeps some incredibly odd hours, with personal study seemingly located between 10:00 PM and ending sometime before the Sun greets the Earth. Of course, with the other stuff that I do, convenient times are all taken up by inconvenient things. So that leaves only inconvenient times to do convenient things.No matter. Yesterday I…
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Like a Rosetta Stone

In the late hours, I mean really late almost encroaching on early hours, I had a breakthrough. I was reading things like Method and Class and not understanding what that was exactly. My issue, once again, was one of vocabulary. The lightning bolt that hit, was that “method” is just the way C# refers to…
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Achievement Unlocked

I’ll skip the usual soliloquy that usually starts off one of these posts and dive right into the tasty meats like some kind of carnivorous Scrooge McDuck (eww). I’ve got 3, that right 3 things to be all happy and/or stressed about. One of which I won’t talk about here in the harsh light of…
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Class Warfare

My continued education into the basic format of C# continues. Once past the, let’s call it “culture shock,” the language isn’t altogether too dissimilar, save for the one thing I’ll get to in a second.“Ifs” and “Whiles” work just like they should, and the “++” notation is a cute shorthand.There is a “do” command, which…
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Steppin’ Razor

I’m finding C# to be kind of scary. There’s just so many things that it’s capable of doing that it needs way to keep all of those things in order. It’s got libraries of content and the IDE has the cute capability to show me what a give function needs for input. Oh, and it…
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The Next Step

The Wall Level’s gone now. I couldn’t think of anything that could make that level interesting, and instead of having an extra level that didn’t add anything to the sweet gameplay stew that I’ve cooked up, I’d rather just have one less. It’s oddly freeing to hack things not due to time constraints, but due…
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