Month: August 2009

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Cartographer

Yesterday I got into The Castle Level, and now little numbers are once again slowly spreading across the layout I’ve, um, laid out. Unlike the last time I’m finding the process a little slower than normal. First of all I can’t start at the beginning like I want, since the level is designed to be…
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Taking Cues

I had the opportunity to talk to the Composer yesterday and I think it’s going to work out just fine. We came up with some good ideas about what we are trying to convey in each area and he was just full of useful information regarding different kinds of period style musics. I mean, I…
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En Absentia

Star Frog Games is now bi-coastal. Yesterday I sent an email to The ADA that went something like:“Hey, what’s up?”To which he replied: “Not much, starting classes and so on.”To which I replied: “Wait, in Florida? Shit.” I’m torn about the entire thing. I’m making the rational decision to be happy, while I worry about…
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Rounding a Corner

I’ve been doing some thinking recently in regards to the damn Wall level, and to a lesser extent, the bloody Tower level. The reason why I couldn’t quite wrap my brain around the concepts, the idea of expressing a 3D type space in a 2D type area. My original idea of having a front and…
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The Hammer of Hope

At long last, we’ve gotten a Composer. Having done some chatting through the sorcery of internet I think we’re on the same page for what we want, which is good news.The downside of course is the other emails I get to send. Having spent a lot of time trying to apply for things I know…
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(Trap)per (Keep)er

The Castle map is finished now. It’s…complicated. I did a run through of the thing and I found out that the critical path is 97 screens long, if you take the backtracking into account. Let me type that out again and add a little emphasis, 97. In other words it’s longer than than both Stages…
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Someday

We’re now up 1 Sound FX guru. The List has been updated to show it. So that’s nice. He’s a graduating college student and has never composed music, yet is all about doing SFX, so I’m more than happy to add him to the project. This would also allow whatever Composer I find to do…
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Storming the Castle

I’ve decided that I need to get going on The Castle, and the Walls can wait because the Walls can be cut. The Castle cannot be. So I’ll start putting together the layouts and get that going. I’ve already planned out how the traps are gong to work from a coding standpoint, so that’s nice.…
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Sounding Board

Hey all of you out there that have read this and thought wonderful things like, “That seems like a good idea, I want in!” or something like that, we are in need of a Sound and Music guy and/or girl (I’m not particular).If you just came across this, the official site of the Starfrog Games…
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Checkpoint Reached

The new cute Checkpoint system is in now. Basically how it works is that checkpoints only trigger when you’re walking. So, no triggers on falls or dashes or anything like that. Then, I made almost every screen a checkpoint. This is now designed to make the game a little (okay, maybe a lot) more forgiving.…
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Hitting the Wall

Leaks. Why did it have to be leaks? I hate ’em. I really do. The baleful looks that I throw their way should carry the raw loathing in some kind of concussive optic blast, reducing them to their tiny, and I assume – adorable, pieces. Or my hate based heat vision would destroy my computer…
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