Month: July 2009

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Evil Weevils

Yesterday I got my game running and the install built. FTP shenanigans prevented upload and that kind of sucks, but it’s mo better now and I’ll finally have something for The Tester to do again. Turns out, if you change your FTP access password and forget all about it the site won’t let you access…
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Horizon

The first half of the cliffs is done. Now I’m onto the second half for building and scripting. I’m confident it will be quicker, since yesterday I polished off the rest of the scripting in the second half. So about an hour was all it took. Having established methods for creating and dealing with the…
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Sometimes the World is Just Too Small

Back from Comic-Con. Since the only thing worse than watching live footage of a bunch of nerds get their geek on via live TV feed is having to listen to one of said nerds talking about all the fun they had, and their celebrity meetings/sightings, I won’t.Well, almost. Like I said way back here I…
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Dropping By

The Cliffs level is still in the same state that it was in previously, since, let’s just say other stuff came up. On a basic level it had to do with this and the idea of moving. But I’ll spare the details here. So no version for The Tester. Yet.I did manage to steal some…
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Welcome to Boulder

I spent a good part of the weekend getting the scripting in the cliffs levels going and I about halfway. I’m finding the going to be tricky, mostly due to having to set up the scripting to be bulletproof and not having done gameplay scripting of this magnitude before. Case in point, I have a…
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Panic Switch

I’ve got switches working great using a single variable and modifiable terrain. So I can have stuff move on a switch, change on command and stay that way afterwards. The basic code I’ve written is nice and portable and should be cool for almost everything else in the Cliff level and anything else in the…
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200

Post 200 already. I’m a little impressed as I seriously thought I would get bored of this a long time ago. My rambling notwithstanding, I’m really quite keen on the progress that I’ve made and continue to make on this project, the herculean task of learning to crawl by running a marathon. The whole thing…
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Up

So now I’ve gotten halfway done with the Cliff Level again, and playing through it, I’m liking it quite a bit. Every few minutes you’re doing something different from scrambling up unstable handholds to trying to outrun boulders to avoiding an environment as it falls apart around you. In contrast the last version had a…
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Spreading Numbers

I’m doing the Cliffs levels again with the basic outline that I described yesterday. It was my intention to make it smaller, but the new design is actually the same size as the last one, but with zero backtracking and with the intention of following the Bungie 30 Second Rule. The level is actually designed…
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Here We Go Again

The IGF just released their deadlines again. 11-1 is the day. 11-15 is it if my acceptance to Cal State comes though, again. Middle of September is the last day my ADA will be really available, so we need to be mostly done by then. Time, as always, is of the essence and in short…
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The Star Frog EP

I’ve come to a kind of realization. I’m finding that I want the next project I do to be, faster. I’ve been denying myself the immediate joy of a completed thing because I believe in this. Once this is over, I’m not sure that I want to dive right into another giant project. Maybe, I’m…
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