Month: February 2009

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Canned Spam / The End is the Beginning is the End

First things first (as opposed to second), I’ve finished the design of the new combat system. The last issues were : Getting the “Staggered” enemy state to work correctly and how an enemy’s attacks would be created. So here’s what I got.The Staggered Enemy state can happen after a new Thief attack – the Charge…
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Vertical Epic Slice

On publishing – I’m thinking that I need a demo, and if that demo falls down, I need to be able to throw out another pitch. So I need 2 games, possibly more. At least, that’s what a screenwriter does, and that’s the best and most useful information I’ve got in terms of trying to…
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iCoup

Had my meeting on Friday with the team. All was well, more or less. Then they wanted to talk to me about the combat system. The general agreement was that it isn’t very good and the basic blocking mechanics are lacking and too defensive in nature. After doing my best to not take it all…
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…loading title…

I so like it when something finally works the way it is supposed to. The Object Loading system is all done now, TheifEd saves it, the Engine loads it and it works when the game is running without the faintest hint of slowdown or irony. I’ll toss up some before and after pictures and we…
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Crap

I fixed it. The issue from below. I found that I was calling the wrong kind of information. I didn’t want to know what specific object I wanted, I really wanted to know what kind of object it was. A subtle difference, but good nonetheless. So, the new object system is all installed and works…
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Double Cross Reference

I’ve found my problem. The brown snake in my cereal so to speak. The nasty metaphor in my post. The object animation system works. Heck, I even got the system to allow forwards and rewinding animations to function on some basic level. It works great, for the first 5 objects. Then it just falls down…
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High Deaf

Yep, totally misspelled that on purpose. Right then, after yesterday’s, let’s use the term “Statement of Purpose” I went ahead and started doing my research. What I propose is difficult – almost to the point of being impossible. The key bit being the almost, but certainly possible provided that I’m prepared, have a clear plan…
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Going for Broke / Plan C

I’m ready for more now. I’m tired of waiting now. I’m ready to have everything I’ve ever wanted. I’m ready to try this for real. I’m ready, and I’ll only waste away waiting for it to happen. So, Plan C – I’m going to try to find a way to fund me. The idea of…
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Like a Candle in the Dark

The beginnings of the new menu are beginning to form. Like some kind of digital fetus on its way to growing into a fully functional bit of code. Now you can press the Alt key and click to select which object of the 30 ThiefEd can handle. Now it needs to:Highlight the selected Object in…
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I Think I’m Paranoid

Things are clicking along too well. If stuff continues at this rate I may actually finish the new object system sometime today and get on to the other prototypes that need doing. But, that just doesn’t happen. Ease exists only to lull you into a false sense of security so that when the proverbial cow…
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"I Am Invincible!"

Epic, that’s how I feel right now. Yes, that is a GoldenEye reference and yes, Boris is my favorite character from the movie and in olde skool FPS combat (a ha! take that Oddjob you short little cheating piece of crap). Anyway, as per the previous post, I’ve gotten my bloody array to work. -Oh,…
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