Month: November 2008

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Downloads!

So, today I had a few hours. Turns out the day after Thanksgiving everybody just wants to sleep. Well, everybody else just wants to sleep. So I made some new changes to make the game better. So the new enemy attack animations are put in and work, I corrected some enemy placement issues and added…
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Gamasutra

Wow, just wow. I’m having a total rockstar moment. My game, The Thief’s Tale, is listed in the official entries for the IGF competition. If you happened to get here through there, please have a look around. I’ve kept a log of the entire experience and hope that the lessons that I’ve learned and the…
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Idea Tsunami

I made a mistake. I thought that I could step back from the project for a bit and all would be good. I was wrong. Mere hours after I decided to take a week or so off 2 things happened. First, the Team wanted to know what we are doing next and how I want…
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Independent Games Festival

At 5:30 AM on 11-15 I called it. The game was done. I had to cut the second level of the Demo and the Skeleton type enemy. But at the end of the day (morning) there was too much left to do with too little sleep I had to make the decision to put up…
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Judgement Day / Hurry Up and Wait

This is the last day. Just like the crazy guy on the corner with the cardboard sign (no, the real homeless guy, not that shill standing next to him pretending) the Last Days are here. So here’s what I have left to do – Install Animations and Backgrounds. That’s it. Once I have those I…
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Judgement Day -1

Thursday the 13th. One real day of work left. Last night I finished the programming. The bugs that I know about are worked out and the whole thing is pretty smooth. I like it. I also installed the new animations for The Thief. Now he runs and stands there and draws his sword. He does…
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35 Minutes

35 Minutes! Over a half an hour! When I do it! I assume maybe 60 minutes for other, slower people. Sweet! Up late again, waiting for the Animator, err, Character Artist to send me more frames. I got the first batch installed and they look great. So that’s all cool and whatnot. Got us officially…
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Completist

It’s the 12th! The Bloody 12th! I still have 3 days left! Yesterday I was up late. Really late, so I’m a little loopy today. =P Yesterday I finished the List:Enemies now have 150% of their previous health and the Bosses have 400% and 500% respectively. Drop Down Bug has been corrected since I removed…
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Captain’s Log – Suplimental

This is for The Animator, err, Character Artist. This the what the current largest frame is for both the character attack animation and both kinds of enemy attacks as they are now. Oh, and I only got 1 frame, I’m not sure if you sent them yet. But please again. The first one looks great.…
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Why be Sweet when you can be Crunchy?

Crunch time is upon us. It has reared its ugly head. I always knew that it would be tight, even with scheduling and trying to plan with some extra time. It’s never just enough. Soon the days and nights blur together into animations and code, the brain never getting free of the Project. Always thinking,…
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Mach 5

Yeah, I had to do it.With 5 days left, Mach 5 was just begging to be the title. That or maybe some kind of Voltron title. Anyway, I get ever closer to 11-15 and the tension is beginning to really build. One the one hand, I know what I have to do, and I am…
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