Month: July 2008

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2-27-08

Even though there has been no diary update, which is odd since this takes a lot less effort than the code, I have completed a bunch of work on the code itself and we’ll do a quick rundown and the stupid crap that happened. -Got the include code to work for the level loads. It…
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2-10-08

No updates, but I did do some work. Here’s the rundown of the new stuff: -Jumping Animations. Mostly since I needed to create a “hop” animation and Zero only had jumping ones. So it does double duty and he has a few frames when in the air. Same old flip though, since I likes it.…
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1-21-08

Yesterday I did do an update, although smaller than most. Yesterday, I added the code for the weapon put back. Now when the button is pressed and the sword is out, it goes back with a flourish. Good for the system flourish is by the way, as I noted in a different post. – I…
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1-19-08

No code update, because I suck, but I have built the new dodge animations (which required some major modification of the frames I had) so now I can install them into the system. It would be nice if I was past using placeholder (Zero) animations, but them’s the breaks for now. Further, I have an…
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1-20-08 4186 Lines.

Squished a weird bug so far. When you backed away from an attacking enemy, and then managed to hit a block button before the enemy attack finished, it would lock you into the block and shut off control. That’s not good, but it’s better now. I added a quickie correction that also turns off the…
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1-3-08

Still trying to sort out the animation bit. It seemed so easy at first, and now I have very little idea of how it is going to work. Starting with the thought from before, the first thing it should do is consider the distance. I would love to recycle the current code, but the distance…
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1-2-08 / 4143 Lines

5 Months since the beginning of development. Odd, it seems longer. Oh wait, it’s been 5 months since I began the diary. It doesn’t include the development of the collision system, the control system or the AI. So, it’s been longer, but I can finally see the ending for the engine. I think that’s the…
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12-3

Almost a month, worth of finals and projects for school. Consequently I’ve had less time for programming. In the meantime, I’ve reconsidered the backwards move. It should work, but should move at the end instead of the beginning. In other words, when you press the button, the PC should begin the back step animation, but…
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11-20

Issues are what is up today. Home sick and getting some other work done. So I installed the combat movement in and now I’m debugging it. Odd thing is the Enemy Attack system. You see, when the enemy comes at you, they stop at a certain range (adjustable by Skill and by extension, enemy type)…
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11-8

I uck, and the S key is going out on my keyboard. No update in forever. I have no excuse really, except for my shiny new XBOX 360 that I got for my birthday. Anyhow, back on the case. Yesterday I finally adjusted the lunge system and it works at a distance. The idea I…
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10-13

Don’t worry about yesterday’s update. I barely had time to hit the save button before the whole system ran out of batteries. Turns out, my laptop has a battery that doesn’t work no more. So, hooray for that. Anyway, like I was saying yesterday, I think if I had a variable that controls the distance…
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